Thousands of years after the Earth is destroyed in a war between belief and control, humanity is spread across the solar system, divided into four Colonies that seem to have achieved peace and order.
Among them is a small group of people that find themselves plunged into the middle of a secret plot to rule all of Sol and destroy the remaining believers that hide on the outskirts of civilization.
The crew of the MSF Galaxy unwittingly embark on a journey of self discovery in their quest for knowledge. During which they are constantly hounded by the Supreme Commander of the Martian Fleet in his attempt to suppress the unrest in the colonies.
The only thing that drives them on is an ancient and mysterious Artifact, as they try to figure out its true value and where they fit in this grand scheme that seems to be laid out for them.
Thoroughly enthralled I must admit.. The technological concepts were impressive, as well as the political management of all the characters. It had a great finish, but still left me wanting to know where the story goes.
I'm not really a book reader, but I found it easy to get into and then I couldn't put it down. I can't wait for the next one!
I really like it.
Dude on the bus
In this first book of the series the crew of the cargo ship MSF Galaxy encounter an egotistical Martian space fleet commander, a cyborg, grotesque mutants, dangerous outlaws and a rare and powerful Artifact that almost gets them killed. This is just the beginning of a sequence of events that will lead them all over Sol in search of answers.
The dust has almost settled on their last 'mishap' when the Galaxy crew find themselves in the midst of a plot to destroy a Space Station and kill millions of people; putting the colonies at the brink of war.
Scheduled for release: June 2019
The story begins with a dangerous and illegal experiment which lands the crew of the cargo ship Galaxy into hot water. Having no choice but to push on with their jobs (and other engagements) they find themselves in possession of a rare and powerful item. Something so highly sought after that they have to risk their lives fighting off grotesque mutants and a band of outlaws from the kuiper belt. All while being besieged by a nosy cyborg and a Martian battle leader with a vendetta.
Get your copy now!
Representatives from the four colonies gather for the Anamnesis; a commemoration dedicated to the long lost homeworld.
Shrouded in controversy, a tribute is announced to lay the foundation for a new colony.
Tempers erupt when one of the colonies is suspected to be behind an attack on the M1 Orbital Space Station, intent on plunging the colonies into war and chaos.
In order to overcome adversity, unlikely allies must put aside their differences and work together.
Get your copy now!
About The Authors
Chris' two passions are art and storytelling. History of Sol is a combination of this and his childhood (and adulthood) obsession with Sci-Fi and outer space.
When he isn't busy writing short stories under the pseudonym Logan Short, or rocking out with his band TransDevotion he dedicates his valuable time working on History of Sol. >
The Value System
The Value System was invented and utilised to ensure that each individual was recognised for their contribution to society. Each individual is assigned a value rating, which is an indication of their value to the colony of origin. Value cannot be traded or spent but rather it is an indicator of what level of benefits a person is entitled to. The amount of commodities you can obtain for free is limited only by the personal space in which you have to store such items, which is defined by your value. Everything is free to anyone who would want or need it, as everyone works to bring value to their colony rather than the exchange of the goods they create. People do not spend value or trade for commodities as you would in a barter system.
Everyone in the colonies are entitled to sustenance, medical assistance, place of living and transport suited to their needs. The quality, size and lavishness of the these essentials is far greater for those with high value than someone with a low or average value.
Interfaces & Links
An Interface is an interactive panel which is able to display any technical information and communicate with any other interfaces surrounding it, whilst a Link is a mobile interface. It is a tablet that is linked and synchronized with each individual's body within the colonies, and used as personal identification through the Nexus network.
It is not known the exact date that the Interface & Link were invented, but they surfaced around the same time. It is believed that their initial intention was to keep track of the Colony population. As long as the interface is within the cover of the Nexus network then any Links or Interfaces will be allowed communication, but the Link itself will draw power from the nearest available power core. If a power source is interrupted or unavailable the Link retains a limited charge.
How to use your Link: Now that you have personalised your new Link with your Nexus Identity Profile (NIP), you can use it to access any Interface panel. Your Link should automatically access the Interface via proximity however if it does not (due to some interference or other technical issue) simply press your Link to the Interface you wish to use.
Endothermic Coalescence is the process of merging a chemical or genetic code with the human body via the use of a small disc (3 Centrons in diameter) which is decorated with several patterns and colors depicting its purpose. It is solid until placed flat on the skin, where it would rapidly disintegrate and be absorbed by the body. Place the Disc anywhere on the body and press firmly into the skin then release. It is thought to be most effective placing it in close proximity to the area being treated.
The process of Endothermic Coalescence was invented by Lozan Almer in Cycle 885; as part of a research project conducted in Brunswick on Lunar. Almer was initially developing a chemical weapon for use in combat, his original invention allowed a soldier to use a disc on an enemy in covert operations; the chemical poison would be absorbed quickly into the body. It was soon discovered that this invention could be used to deliver any substance, and the invention took on a different primary purpose; Medical Discs.
History Of Sol